![]() The interplay between characters is fantastic. They are not the core elements of the game, they are glorified bugs and I am being picky. However, I the developers fixing all these issues in upcoming patches. It is so frustrating in a game where every single move is important and counts. Despite being certain that you shot an enemy, the sniper lady Naima stands there staring at them. However, there are times when this does not happen. This would be fine if the game always completed moves as you wanted. For certain characters, it’s obvious due to animation cues or sounds, but for others, there is nothing to suggest that the game has understood what you want it to do. The same is true for the game recognising when you have issued an ability. Otherwise, you might not be able to use an ability in the way that you want. You need to make sure that you are facing the right way. Once you have decided where to move, it is not as simple as clicking on the square. Choosing the direction your character will face, which way that they are going to attack and then feeling confident that you have picked the right direction, is far harder than it needs to be. However, at times this is incredibly frustrating. I love that there is such a short window for executing commands. This ticking clock causes a turn-based game that could be about taking your time, posturing, and trying several potential moves into something nail-biting, exhilarating, and stressful. You have an extremely limited amount of time to assess the situation, decide which unit to use, move it and then attack in the way that you want. It is quite small, and you can waste valuable seconds trying to decipher its meaning.Īnd you are going to need those seconds. It is an issue that this bar isn’t 100% clear. You can see this at the top of the screen, so it is worth calculating into your turn. Instead, there is an initiative order with certain characters always moving before others. ![]() Things don’t happen at the exact same time. ![]() Or perhaps, you understood exactly what your enemy was going to do and you move into the right position at the right time. This can mean that the character you were going to attack has moved elsewhere causing friendly fire instead – yes that is always on. However, Insidia has the twist that both players’ commands take place at the same time. Each turn you input commands to a single unit who will then do what you have asked. The more shields that are down, the more exposed your base becomes. Once even a single shield is down, you can run a champion inside and perform the sabotage action to win the game. Secondly, when a character is respawned it deals one damage to its owner’s shields. Firstly, if you control the cross in the middle of the map for three whole turns, then it fires at your enemy’s shields dealing three points of damage. You can damage these shields in two different ways. Each shield has three HP and they are always destroyed in the same order. Each base has three shields that represent three entry points. To do this, you need to get rid of their shields. Your aim is to destroy the opponent’s base. One active, one passive and one ultimate, which you slowly charge or collect from specific locations. Each character has three unique abilities. As for the rest of the cast of characters, you have a wide array of melee and ranged units. However, it does mean that you will see a lot of people using him. Not that there’s anything wrong with Gunther – I love you, Gunther. If you want to throw a tank on your team, then you are stuck with Gunther. This is great news because certain classes feel a bit limited at the moment. Right now, there are 10 characters, but the game shows space for another 10. What kind of team do you want to use, and what is your specific play style? This is where Insidia places the first, of many, interesting decisions. However, you can also see their stats in things like dealing damage, health, and movement through clicking on each. They fall into five different class types: assassin, tank, support, special and fighter. Each match you select a team of four champions to control. Instead, you will want to jump into head to head matches against strangers from around the world. There is a practice and a tutorial, but you won’t spend a lot of time there. It isn’t without its flaws, but few games are. ![]() Most of the time, it is exactly the competitive strategy game I have been looking for. It’s full of tension, clever moves, a quirky set of characters and lots of interesting, tactical decisions. Insidia is a wonderful new turn-based strategy game. Also I received a free review copy of this game. However, that website no longer exists so I’m putting it here instead. This article was originally published in 2018 for Old Grizzled Gamers.
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